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jacq2e

18
Posts
5
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2
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A member registered Sep 02, 2017

Recent community posts

I'll keep watch on this. For the alley, I think it happened by being caught while going in / returning from another zone. But I'm pretty sure that it was not the case in the asylum (v0.1.0)

There is no animation when caught by the tall lady.  Every character disappear from the screen and you only have the ghost fucking sound. Happened in the alley in 0.1.1 and in the asylum in 0.1.0.

Please, put back closing cameras with right click instead of just the 'X' on the corner...

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I don't think they start in the negative. But if you do the tutorial, the one given to you to showcase them are removed from your inventory and if you don't have any, you will be in the negative. So if I go in the tutorial map and get 10 soda, I will be at -10 soda  when starting a normal hunt.

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What are the differences between this and Steam version?

Well, tried with Nile plushy and Sammy, never unlocked any video (v5.1)

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Suck and stroke (fellatio receptive)

Even if a point is spent there, it never appear in the combat options.

Forever locked in combat grapple.

When Kiss grappling, if you cum and endurance drop to 0, you stay in the stance and the option to release/quit stance disapear from the menu, leaving kiss/fondle/grind. The enemy never try to leave stance either. So the combat is stuck in this loop forever.

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So far Attendant/Alchemy is an incredible early game combo. Heal the meat shield then lay waste to small mobs with fire pot or nuke a boss with acid toss. Since bandage can also be bought with rep, an attendant meat shield just won't fall since he can heal himself twice in a single turn and bandage heal more than the healing spell at the start.

My main issue with this is speed. If the master is slow, you will be killed before being usefull...

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To be honest, I find alchemy to be overpowered. The skill (acid pot and fire pot) do an incredible amound of damage compared to any spells. The acid bottle lower armor and can do more than 300dmg. It also seems to bypass earth resistance as well (can hit even with 100% resistance). It's like the lightning orb on steroid. The fire bottle do more damage than a fireball, and it affect an entire column. The animations are quick too, so there is no time wasted.

It does not do that much at first. The damages seems to raise with the character level. However, it is a nice early AoE. I always get alchemy as soon as I can. Especially since rep can buy the unstable concoctions. In early stage, it can change the battle since you don't have an army then and it allows me to clean the mobs with juste my master (alchemist) and it's assistant (meat shield).

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I had a slave in the manor assigned to the tailor job. I sold him without unsassigning him from the job. Now, the tailor's slots are forever to 1/2 when no one is assigned to it.

Sold slave should automatically be unregistered from their current job before being removed.

When creating a new game, you start on day 7 with more than 2 more masters and all special characters of the game. As for the ressource, you also start with 80K gold and 11K food.


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Agreed with Leonais, the thing will be to get the same amount of point than custom start.  The extra bonus would be to somehow randomize stats so  that there is some changes from one run to the other and force different style play (like shuffling the 5,3,2,4 values around instead of a randomize that might get above the max cap)

My personnal opinion about racial stats : the way I see it now is that the dev designed them to create advantages in the early game, but become insignificant if not null in the end game (for exemple, an elf will just reach magic cap faster). So bothering with it for a very custom algorithm might be a waste of time...

Not sure if this is a bug but when you start a new game with "Quick Start", the attributes are always : Strength 5, Agility 3, Magic 2, Endurance 4 (Total 14)

Those are ways under what you start with in custom (4 on each plus 2 to distribute : 18). So you start with a PC who  :

  1. Is underpowered  by missing 4 attributes point
  2. Suck at magic (for a game where you are supposed to be a Mage, why is strength the higher one and magic the lower?)
  3. Is always the same no matter which race you end up with
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I must add that I noticed that bug after selecting "Quick Start" in the new game menu (not sandbox). 

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I just noticed something about futanari PC:

  • The description tell about the player womb, but no vagina
  • Sex interation : player can get fingered and get vaginal oral, but can't get fucked. Only anal is allowed
  • Sometimes, the description don't identify the PC as a futanari and seems to describe a trap if not for "the player womb being sterile". When this case appears, the sex interaction is the same as the description of the 2nd point. (can be fingered...)

Also, if the PC is NOT a male, all slaves will still call you "Master".  Need to set the "Mistress" in talk for each and every slave, and it is a pain... (can we have a default title?)

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I'm on Windows 10

Noticed the bug in version 0.5.18 and still see it in 0.5.19

Steps to reproduce, for any girl :

1. Set the girl portrait

2. Set the girl body

As soon as the body is set, the portrait is reseted. If you reverse those 2 steps, the body is reseted when the portrait is set. Also, if the body is lost in this way, there is no image in the inventory menu (not even the race template)

There might be a link with the picture set in the inventory window since I noticed this only when this feature appeared.